Showing posts with label cards. Show all posts
Showing posts with label cards. Show all posts

6.28.2012

Get Effed Up in 5 MInutes

A new game that was taught to us by one of our favorite Drinking Buddies, she learned it through a teammate. The game stays true to its name and works great for those quick and dirty pre-pre-parties!

You will need:
-- A deck of cards
-- Beer or your drink of choice!

RULES

1.  One person will be the Dealer and one person will be the Player. Put down ten cards in a row, face up, on the table. Put a slight gap between the first five cards and the second five cards. This will be 'the Bridge'.

2.  Starting at one end of the row of cards, the Player must correctly guess if the next card the Dealer pulls from the deck will be "higher" or "lower" than the one currently facing up. After the Player guesses 'higher' or 'lower' for a card, the Dealer flips over the top card on the deck and places it below the main row.
  • For instance, the first card in the row is a 10. The Player guesses 'higher'. The Dealer flips over the next card in the deck, it's a Queen. The Player guesses right, so the Player moves to the next card in the row. It's an 8. Player guesses 'lower'. The Dealer flips over the next card and it's a 6. The Player guessed wrong, which brings us to... 
3.  Every time the Player guesses wrong, s/he has to take a drink, move back to the beginning of the main row and DO IT ALL OVER AGAIN. This time, however, the Player guesses off the most recent card drawn in that row. So in the example above, the Player would be guessing 'higher' or 'lower' than a Queen (not the 10), then 'higher' or 'lower' than a 6 (not the 8). This is not required, but believe us when we say, you'll want to start counting cards!

4. Once you make it to the slight gap between the first half and second half of the main row, everybody drinks 'to get over the Bridge'. This happens every time the Player crosses the bridge.

 Variations include:
-- The Dealer or everyone watching has to drink when the Player gets it right.
-- Always guess off the main row, not the additions.
-- If the Player gets the whole thing right on the first guess, they get to make the Dealer chug a beer / make the Dealer their bitch / do whatever because this is almost impossible!


For your learning convenience, we've uploaded an example to our new YouTube channel! Check it out:

We apologize for the rotation issues, but would you expect anything less?


Get it? Got it? Good!
Get drinking!



6.01.2012

Presidents / Asshole

This is a tried and true drinking game. We're pretty sure the first time we played this game we were in the 7th grade and there was no alcohol involved. Like most things, it's a lot more fun when there is drinking involved.

There are many variations of this game, but these are the rules we know. Feel free to add yours!

You'll need:

-- A deck of cards
-- Beer

RULES

1. Deal out the full deck to all players

2. Twos are wild, so are red 3s. Aces are high. Whoever has the three of clubs starts.

3. You can play up to four of a kind at a time. But remember, if you start with two (or three or four) of a kind, everyone else has to also play the same number. e.g: Steve starts with a pair of threes. Amanda plays her pair of sixes. Jamie has no pairs, so he passes.

4. The next person can play any card higher than the one last played. If you don't have a higher card, you must pass. You can use a 2 or a red 3 to clear the current pile. You can also clear by completing a set (a pair of twos on a pair of twos). Anyone can do this at any time.

5. If no one can play, the person who played the last card starts the next round. If you played a clear card, then you start the next round. After the first round, you can start with any card.

6. Whoever finishes their hand first becomes the President. Next person to finish is Vice President. Last person to finish is the asshole. Second to last person is vice asshole.

7. The next round starts the same as the first. The asshole shuffles and deals. Before the round starts, the asshole gives the president their two best cards, the president gives the asshole their two worst cards. Vice president and vice asshole do the same with their single best and worst card.

8. Now here is the fun part - the president gets to boss everyone around. Everyone gets to boss the asshole around. The president can make rules, make people drink, or whatever you can think of! The asshole does whatever everyone wants them to do. We've heard variations that include forbidding the asshole to speak unless spoken to, and the asshole has to always refill drinks.

Variations: you can play another of the same value card to skip the next person in play.

Get ready, this escalates fast!

5.05.2011

Golf

Golf is a little tricky, but particularly seasonal! Get a deck of cards, some beers and get going!

Rules
-- You want the LOWEST hand possible. Face cards are 10, Aces are 1.

1. Everyone playing gets four cards. They are NOT allowed to look at these four cards.
2. The dealer puts the rest of the cards in the middle of the table and flips over the top card.
3. Everyone may look at ONE of their four cards, but they can only look at one and they can only look at it once.
4. The dealer starts. S/He takes one card off the top of the deck, looks at it and decides whether or not s/he wants to trade it for one of his/her cards in his hand. Keep in mind s/he has no idea what cards s/he has, apart from the one s/he saw earlier.
5. If s/he gives up a card in his/her hand, s/he then places that discarded card faceup in the discard pile and puts the card s/he took face down in her hand. Otherwise, if s/he does not want to keep the card, s/he places it face up in the discard pile.
6. Next person in the circle goes. They have the option of drawing off the discard pile or off the deck. They decide if they want to keep it, and so on and so forth.
7. Whenever someone thinks they have the lowest hand, they yell GOLF! Everyone goes around once more, then flips the cards over.
8. Add your cards up. Lowest hand wins. Now here comes the fun part. Everyone has to drink for how long their cards add up to. For instance: If the highest hand was a 20, the winner starts counting up to twenty (as slow or as fast as s/he chooses). Everyone drinks. When it gets to your number, you stop. Highest hand can't stop til the winner reaches twenty.

VARIATIONS
-- You may look at one of your cards once the game has started, but you must drink for every time you look at your cards. (this rule is recommended after you have played a couple rounds and can't remember as easily)
-- If the person who calls "golf" has the highest hand, they must double their score/drinking time.

Slightly difficult to read, very easy to play (we can attest)! Any other variations?

3.18.2011

Horse Race

Drinking Game Rules

Pick someone to be the announcer. The announcer will start by shuffling through the deck and picking out the four aces and laying them face up side by side at the end of the table. These aces will be the 'horses'. The announcer then picks between six and eight cards and lays them face down perpendicular to the aces along the side of the table.

Players then place bets on the 'horses'. Usually something like 'five on diamonds' is acceptable, but feel free to get as fancy as you want. Be warned though, if you lose you have to drink your own bet!


Then the game starts. The announcer starts by flipping over the first card of the deck. Only the suit matters. The ace that matches that suit advances down the line of cards. This continues until one of the aces passes the final link / card into the 'winners circle.'

Losers drink their bets, winners dole out their drinks to others.

BONUS RULE

If you so choose, you can add a 'jump' to the track by stacking two cards on the links instead of one. The suit must be drawn twice for the horse to clear the jump.

Thanks Lucie!

Spaz

This game often goes by another name. In the interest of not being dicks, we changed it to something (slightly) less offensive.

Drinking Game Rules

Grab a deck of cards. Pick a person to start as the dealer. Go around the circle clockwise.

The dealer will face the person to their left. The dealer flips over the card on the top of the deck. The dealer and the person then race to say a word that begins with the same letter as the number/face on the card.
(eg - if the dealer flips over a 2, 'turtle', 'trust', 'taint' are all acceptable. Numbers are NOT acceptable, so 'thirteen' or 'twice' would not be a valid answer.)

If the dealer wins, they continue holding the cards and move around the circle to the next person. If the dealer loses, the person who won takes the cards and becomes the dealer.

When you lose, you drink.

NO REPEAT WORDS ARE ALLOWED.

In case of a tie, don't fight. Just drink and repeat the round.

10.30.2010

Jesse Likes Little Boys.

Otherwise known as Up The River, Down the River.

Rules -
  1. Sit in a circle.
  2. One dealer starts with one person and asks "Red or Black"? The player guesses, and the dealer shows them a card. If the person gets it right, they give one drink. Wrong, they take one drink.
  3. Go all the way around the circle.
  4. Dealer starts again and asks "higher or lower?" Guess. Deal Card. Right - give 2 drinks to another player. Wrong - take two drinks.
  5. Go all the way around the circle.
  6. Dealer starts again and asks "inside or outside?" Guess. Deal Card. Right - give 3 drinks to another player. Wrong - take 3 drinks.
  7. Dealer starts again and asks "suit?" Guess. Deal card. Right - give 4 drinks to another player. Wrong - Take 4 drinks.
LIGHTNING ROUND

Line up two rows of 7 cards. Players keep all their cards from the previous round. Designate one row to be the GIVE line and one row to be the TAKE line.

The dealer flips one card from the GIVE line. Anyone who has a matching number gets to GIVE 2 drinks to another player.

Dealer flips a card from the TAKE line. Anyone with a matching number has to TAKE 2 drinks.

This continues down the line of seven cards, with each pair of cards designating 2 drinks, 4 drinks, 6 drinks, 8 drinks, quarter of a beer, half a beer, full beer.

Kings.

The official rules -

2 - you
3 - me
4 - floor
5 - guys
6 - chix
7 - heaven
8 - make a date
9 - bust a rhyme
10 - never have i ever
J - Rules
Q - Question
K - Categories (types of lesbian)
A - Waterfall.