Showing posts with label classic. Show all posts
Showing posts with label classic. Show all posts

6.28.2012

Get Effed Up in 5 MInutes

A new game that was taught to us by one of our favorite Drinking Buddies, she learned it through a teammate. The game stays true to its name and works great for those quick and dirty pre-pre-parties!

You will need:
-- A deck of cards
-- Beer or your drink of choice!

RULES

1.  One person will be the Dealer and one person will be the Player. Put down ten cards in a row, face up, on the table. Put a slight gap between the first five cards and the second five cards. This will be 'the Bridge'.

2.  Starting at one end of the row of cards, the Player must correctly guess if the next card the Dealer pulls from the deck will be "higher" or "lower" than the one currently facing up. After the Player guesses 'higher' or 'lower' for a card, the Dealer flips over the top card on the deck and places it below the main row.
  • For instance, the first card in the row is a 10. The Player guesses 'higher'. The Dealer flips over the next card in the deck, it's a Queen. The Player guesses right, so the Player moves to the next card in the row. It's an 8. Player guesses 'lower'. The Dealer flips over the next card and it's a 6. The Player guessed wrong, which brings us to... 
3.  Every time the Player guesses wrong, s/he has to take a drink, move back to the beginning of the main row and DO IT ALL OVER AGAIN. This time, however, the Player guesses off the most recent card drawn in that row. So in the example above, the Player would be guessing 'higher' or 'lower' than a Queen (not the 10), then 'higher' or 'lower' than a 6 (not the 8). This is not required, but believe us when we say, you'll want to start counting cards!

4. Once you make it to the slight gap between the first half and second half of the main row, everybody drinks 'to get over the Bridge'. This happens every time the Player crosses the bridge.

 Variations include:
-- The Dealer or everyone watching has to drink when the Player gets it right.
-- Always guess off the main row, not the additions.
-- If the Player gets the whole thing right on the first guess, they get to make the Dealer chug a beer / make the Dealer their bitch / do whatever because this is almost impossible!


For your learning convenience, we've uploaded an example to our new YouTube channel! Check it out:

We apologize for the rotation issues, but would you expect anything less?


Get it? Got it? Good!
Get drinking!



6.01.2012

Presidents / Asshole

This is a tried and true drinking game. We're pretty sure the first time we played this game we were in the 7th grade and there was no alcohol involved. Like most things, it's a lot more fun when there is drinking involved.

There are many variations of this game, but these are the rules we know. Feel free to add yours!

You'll need:

-- A deck of cards
-- Beer

RULES

1. Deal out the full deck to all players

2. Twos are wild, so are red 3s. Aces are high. Whoever has the three of clubs starts.

3. You can play up to four of a kind at a time. But remember, if you start with two (or three or four) of a kind, everyone else has to also play the same number. e.g: Steve starts with a pair of threes. Amanda plays her pair of sixes. Jamie has no pairs, so he passes.

4. The next person can play any card higher than the one last played. If you don't have a higher card, you must pass. You can use a 2 or a red 3 to clear the current pile. You can also clear by completing a set (a pair of twos on a pair of twos). Anyone can do this at any time.

5. If no one can play, the person who played the last card starts the next round. If you played a clear card, then you start the next round. After the first round, you can start with any card.

6. Whoever finishes their hand first becomes the President. Next person to finish is Vice President. Last person to finish is the asshole. Second to last person is vice asshole.

7. The next round starts the same as the first. The asshole shuffles and deals. Before the round starts, the asshole gives the president their two best cards, the president gives the asshole their two worst cards. Vice president and vice asshole do the same with their single best and worst card.

8. Now here is the fun part - the president gets to boss everyone around. Everyone gets to boss the asshole around. The president can make rules, make people drink, or whatever you can think of! The asshole does whatever everyone wants them to do. We've heard variations that include forbidding the asshole to speak unless spoken to, and the asshole has to always refill drinks.

Variations: you can play another of the same value card to skip the next person in play.

Get ready, this escalates fast!

1.20.2012

Chandeliers

This has quickly become a new party staple for how quick and dirty it is!

You will need:
Cups (one more than there are people)
One ping pong ball
Beer

1. Grab some cups (one more cup than there are people) and sit in a circle. Set the cups up in a circle with one cup in the middle. Each of these cups will belong to one of you, so it's usually recommended to touch the cup you think is yours before you start.

2. Fill each cup on the outer circle with a reasonable, quickly chuggable amount of beer. Fill the middle cup much fuller (as full as you are feeling adventurous.)

3. One person starts by trying to bounce the ping pong ball into one of the cups.
     a) If it lands in a cup that belongs to someone else, that person has to drink their drink.
     b) If it lands in your own cup, you get to choose who drinks.
     c) If it lands in the center cup, everyone drinks their own cup as fast as they can and slams it back on the table. Last person to finish has to drink the center cup.

4. If you miss, just pass it to the next person.

That's it! Have fun!

Optional: We've discovered adding a "questions" round makes this game go a little slower (it is VERY fast paced). Every time the ball bounces in someone else's cup, you get to ask them a question. If it lands in your own cup, you ask a question to everyone, but you still pick. If it lands in the middle, everyone drinks as usual.



8.30.2011

Vintage Drinking Game

Our loyal follower / compatriot / friend Lucile was recently abroad in Amsterdam and found this relic of a drinking game in the Rijksmuseum!


Still life with tall beer glass
Jan Jansz van de Velde
oil on panel, 1647

The text is referring to the above painting and reads:
The most striking object in this painting is the tall pasglas, a special beer glass which was part of a drinking game popular in the 17th century. When it was your turn, you had to drink just to the next ring -- no simple task for someone who had already had a few. If you missed that ring, you had to keep going until you the next one.

Sounds awesome! Where can we buy one of those glasses? We'd love to hear how you would update it (if at all)!

Dealbreakers and Dealmakers

Grab your friends and check out this spin on Never Have I Ever!

1. Ladies and/or Gents sit around in a circle

2. Each person goes around and says one DEALBREAKER and one DEALMAKER.
(Dealbreaker being defined as something that, if revealed in conversation in a bar would make you flee. Dealmaker is something that would make you take that person home immediately.)
3. For each dealbreaker / dealmaker stated, the following happens:
  • If you AGREE with the statement, do NOT drink.
  • If you DISAGREE with the statement, DRINK.
  • If NO ONE agrees with the person's statement, said person has to drink.
4. If you cheat and help someone think of a dealbreaker or maker, you have to chug the rest of your drink.

(Thanks EB, Janna, Erin, Erin, Emily and Caitlin for this one!)

8.04.2011

Slap Cup

You'll Need:
-- 6+ players
-- 2 Pingpong Balls
-- 27 solo cups.
-- A table
-- Mad beers

Rules

1. Put the 27 cups the middle of the table. You can arrange them as you see fit, but they should all be closely clustered together and not spread out. There should be room in front of everyone playing also. Each cup should be filled with 1/3 of the way of beer. (You know, like every other cup based drinking game ever)

2. Two players across from each other grab a cup of beer and a ping pong ball. They chug the beer in the cup, and then try to bounce the ball into the cup they just drained.

3. Two things can happen here:
a) If it takes you more than one shot to get the ball into the cup, you pass the cup to the person to your LEFT.
b) If you bounce the ball into the cup the FIRST TRY, you can pass the cup to any person in the circle. (Hint: You want to try pass it to the person behind the person still shooting.)

4. When two people are trying to bounce the ball into the cup, and no one is in between them, things get real. If you get the ball into the cup BEFORE the person to your left (who is also bouncing), SLAP THEIR CUP OFF THE TABLE. You then pass the cup and the ball to the next person to the left.

5. If you just got your cup slapped, grab a cup of beer from the middle, keep your ping pong ball, chug your beer and start bouncing again.

Got it? Get ready to never want to play flip cup again.

Other variations include: Putting a full cup of beer in the center of cluster of cups, so it is the 'last cup' and whoever loses must drink it.

6.17.2011

Moose

This game is pretty similar to Up and Down The River, but uses an icecube tray and quarters instead of cards.

Rules
-- Grab an (empty) ice tray, a quarter, a cup of an alcoholic beverage of your choice and some beers. Prop the ice cube tray upright the long way on the cup. Sit around a table.
-- The left half of the tray will be the "give a drink" side. The right half will be the "take a drink" side.
-- Starting at the bottom, the drink designations for each cube will be 1 drink, 2 drinks, 4 drinks, 6 drinks, 8 drinks, quarter beer, half beer, full beer.
-- The first person to go has 3 chances to bounce his/her quarter into the ice cube tray. Depending on which side it lands in, they get to then give or take the appropriate number of drinks, eg - if you were to bounce the quarter into the second-from-the-bottom, left hand side cube, you would GIVE two drinks to the person of your choice.
-- If the person misses 3 times, it's a social and everyone drinks.
-- If the quarter ends up in the cup at the top of the ice cube tray, everyone must put their hands on their heads, like antlers, and shout MOOSE. Last person to shout moose has to drink the cup.

Quick, easy and social!

(Thanks Lucie!)

5.05.2011

Golf

Golf is a little tricky, but particularly seasonal! Get a deck of cards, some beers and get going!

Rules
-- You want the LOWEST hand possible. Face cards are 10, Aces are 1.

1. Everyone playing gets four cards. They are NOT allowed to look at these four cards.
2. The dealer puts the rest of the cards in the middle of the table and flips over the top card.
3. Everyone may look at ONE of their four cards, but they can only look at one and they can only look at it once.
4. The dealer starts. S/He takes one card off the top of the deck, looks at it and decides whether or not s/he wants to trade it for one of his/her cards in his hand. Keep in mind s/he has no idea what cards s/he has, apart from the one s/he saw earlier.
5. If s/he gives up a card in his/her hand, s/he then places that discarded card faceup in the discard pile and puts the card s/he took face down in her hand. Otherwise, if s/he does not want to keep the card, s/he places it face up in the discard pile.
6. Next person in the circle goes. They have the option of drawing off the discard pile or off the deck. They decide if they want to keep it, and so on and so forth.
7. Whenever someone thinks they have the lowest hand, they yell GOLF! Everyone goes around once more, then flips the cards over.
8. Add your cards up. Lowest hand wins. Now here comes the fun part. Everyone has to drink for how long their cards add up to. For instance: If the highest hand was a 20, the winner starts counting up to twenty (as slow or as fast as s/he chooses). Everyone drinks. When it gets to your number, you stop. Highest hand can't stop til the winner reaches twenty.

VARIATIONS
-- You may look at one of your cards once the game has started, but you must drink for every time you look at your cards. (this rule is recommended after you have played a couple rounds and can't remember as easily)
-- If the person who calls "golf" has the highest hand, they must double their score/drinking time.

Slightly difficult to read, very easy to play (we can attest)! Any other variations?

3.26.2011

Three Man

Another awesome dice game for your Friday night.

Rules
-- Grab some dice and some beer. Sit in a circle.
-- Determine who will be the 'Three Man' by rolling the dice. The first person to roll a three becomes the Three Man.
-- Player to the left of the Three Man rolls first. The drinking goes as follows --

1&1 Doubles (see below)
1&2 Three man drinks (dice add up to 3)
1&3 Three man drinks (three is shown on the dice)
1&4 Thumb to table or floor (playing surface). Last person drinks.
1&5 Index finger to side of nose. Last person drinks.
1&6 Player to left of roller drinks (When the dice add to 7, left person drinks)
2&2 Doubles (see below)
2&3 Three man drinks (three is show on the dice)
2&4 Pass turn
2&5 Player to left of roller drinks (7 - person to left drinks)
2&6 Pass turn
3&3 Doubles (see below); three drinks twice
3&4 Three man drinks; player to left of roller drinks
3&5 Three man drinks
3&6 Three man drinks; Social (see below)
4&4 Doubles (see below)
4&5 Social (see below)
4&6 Pass turn
5&5 Doubles (see below)
5&6 Player to right of roller drinks (Dice add to 11, person to the right drinks)
6&6 Doubles (see below)

Social - Everybody drinks
Doubles - Roller gets to choose to give the dice away. They can give both dice to one person, or one die to two people. The person then has to drink the amount they roll on the dice. HOWEVER, if the dice roll to doubles again, the original roller has to drink. Then play continues as normal.

When the Three Man rolls a three, either on one die or the dice add up to three, they have to drink and then give the Three Man title away to someone else.

3.25.2011

7, 11, Doubles

This is one of our personal favorites.

Rules
-- Grab some dice and beer.
-- One person (or the owner of the dice) fills the glass as much or as little as they want. Keep in mind, you will have drink this beer as fast as possible!
-- Said person then grabs the dice. If they don't roll a 7, 11 or doubles, they take a sip of their beer and pass it to the next person on their right.
-- The first person to ROLL a 7, 11 or doubles picks one person to be the drinker.
-- As soon as the drinker touches the cup, and they can take as long as they like, the Roller starts rolling the dice.
-- The roller has as long as it takes the drinker to finish the beer to roll a 7, 11 or doubles.
-- IF the roller succeeds, they refill the glass and the process begins.
-- IF the roller does not succeed in rolling a 7, 11 or doubles, then the game continues and you pass the dice to the right.

KEY IMPORTANT RULE - IF YOU TOUCH THE DIE BEFORE THE DRINKER TOUCHES THE CUP, THE ROLLER BECOMES THE DRINKER AND THE DRINKER BECOMES THE ROLLER

Here's a sample round to ease your understanding:

Temperance, Chastity, Brigham and Steve are playing the game. Temperance fills a solo cup and puts it in the middle of the table, then rolls the dice. She doesn't roll a 7, 11, or doubles so she passes it to Chastity. Chastity then rolls the dice and rolls a 7. She chooses Steve to be the drinker. Steve takes his time grabbing the solo cup and as soon as he touches that red cup, Chastity starts rolling the dice and Steve starts chugging. With great luck, Chastity rolls two ones before Steve finishes his drink and puts the solo cup back on the table. They refill the solo cup and try again. This time, Steve successfully finishes his drink and slams it on the table before Chastity rolled anything. Chastity passes the dice to Brigham and the game continues.

We are English Majors, this is our forte. It takes a minute to get used to, but once you get ROLLING, it's the most fun.

3.24.2011

Odds & Evens

This game was tried and tested by the blackout crowd on St Patrick's day, so we can attest to both it's simplicity and entertainment.

Rules

-- Grab an empty glass.
-- Everyone at the table puts a finger on the rim of the glass.
-- One person counts to three, and everyone chooses to either take their finger off the glass, or leave it on.
-- The one person counting should also guess 'odds' or 'evens'. They will then count how many fingers are left. If the person guesses RIGHT, they get to give a drink. If the person guesses WRONG, they take a drink.

Depending on how many people you have, you can also vote to have all those with their fingers left on the rim either take a drink or give a drink, depending on the accuracy of the person's guess.

3.18.2011

Spaz

This game often goes by another name. In the interest of not being dicks, we changed it to something (slightly) less offensive.

Drinking Game Rules

Grab a deck of cards. Pick a person to start as the dealer. Go around the circle clockwise.

The dealer will face the person to their left. The dealer flips over the card on the top of the deck. The dealer and the person then race to say a word that begins with the same letter as the number/face on the card.
(eg - if the dealer flips over a 2, 'turtle', 'trust', 'taint' are all acceptable. Numbers are NOT acceptable, so 'thirteen' or 'twice' would not be a valid answer.)

If the dealer wins, they continue holding the cards and move around the circle to the next person. If the dealer loses, the person who won takes the cards and becomes the dealer.

When you lose, you drink.

NO REPEAT WORDS ARE ALLOWED.

In case of a tie, don't fight. Just drink and repeat the round.

3.11.2011

Total Eclipse of the Heart


YouTube Link (opens in new window)
Alternate Version

Drink for every:
-- 'turn around'
-- 'tonight'
-- Two drinks every time they say "total eclipse of the heart"

Not enough? Waterfall during the instrumental

3.09.2011

Power Hour App

In the course of our refound love for power hours, we found a Power Hour app!

This App will actually take any playlist in your iTunes and take 60 second snippets of each song. As far as we can tell, it's legitimate and works pretty well. It's only for Macs, so you PC users are on your own.

Download it here.

What's your favorite beer to power hour with? We're partial to Miller Lite.

10.30.2010

Fingers

- Everyone sits around a pitcher or a glass of beer.
- Everyone puts a single finger on the rim of the pitcher.
- One person counts to three and everyone has the option of leaving their finger on the glass or taking it off.
- The one person tries to predict how many fingers will be left on the rim.

If they guess right, give a drink. If they guess wrong, take a drink.

Rule of 3s

Two ways to play this -

OPTION ONE
One player starts counting and it continues in the circle. Every time you hit a multiple of 3, you must clap instead of saying the number. The player who hits 20 gets to make up a rule. If you mess up, you must drink and then start over.

OPTION TWO
2. One player starts counting and it continues in the circle. If a person says two numbers in succession (purposefully), reverse the direction of the counting. If one person says three numbered in succession (purposefully) it will continue on in the same direction. If you mess up counting (say the wrong number, keep counting after its switched directions), take a sip of your drink and then the counting starts with you.

The person who reaches 20 has to finish their drink and make a rule.


Examples of rules -
Instead of saying three, say four. Or do a dance.

Jesse Likes Little Boys.

Otherwise known as Up The River, Down the River.

Rules -
  1. Sit in a circle.
  2. One dealer starts with one person and asks "Red or Black"? The player guesses, and the dealer shows them a card. If the person gets it right, they give one drink. Wrong, they take one drink.
  3. Go all the way around the circle.
  4. Dealer starts again and asks "higher or lower?" Guess. Deal Card. Right - give 2 drinks to another player. Wrong - take two drinks.
  5. Go all the way around the circle.
  6. Dealer starts again and asks "inside or outside?" Guess. Deal Card. Right - give 3 drinks to another player. Wrong - take 3 drinks.
  7. Dealer starts again and asks "suit?" Guess. Deal card. Right - give 4 drinks to another player. Wrong - Take 4 drinks.
LIGHTNING ROUND

Line up two rows of 7 cards. Players keep all their cards from the previous round. Designate one row to be the GIVE line and one row to be the TAKE line.

The dealer flips one card from the GIVE line. Anyone who has a matching number gets to GIVE 2 drinks to another player.

Dealer flips a card from the TAKE line. Anyone with a matching number has to TAKE 2 drinks.

This continues down the line of seven cards, with each pair of cards designating 2 drinks, 4 drinks, 6 drinks, 8 drinks, quarter of a beer, half a beer, full beer.

Power Hour Resources

60 Minutes. 60 Shots of Beer.

Playlists -

Drinking Buddy has some good ones, including jock jams.

Power Hour Videos.

Kings.

The official rules -

2 - you
3 - me
4 - floor
5 - guys
6 - chix
7 - heaven
8 - make a date
9 - bust a rhyme
10 - never have i ever
J - Rules
Q - Question
K - Categories (types of lesbian)
A - Waterfall.

Roxanne



YouTube Link (opens in new window)

Drink every time
- They say Roxanne.

ALTERNATE
- divide into two teams. One team drinks every time "Roxanne" is said, other team drinks every time they say "Turn on the red light."

Gamebreaker
- One team. Drink for both "Roxanne" and "Turn on the red light".
- If someone drinks when they say "RO" and not "ROXANNE", they take a shot.